For all its advantages, PC gaming has always been hampered by a
supposed restriction to the desktop. As PC manufacturers have looked to
create platforms that compete against consoles for dominance of the
living room TV, they’ve had to address a few unique
problems. First, the form factor of most PCs is typically inconsistent
with what people expect from gaming and media devices in the living
room. Second, the keyboard and mouse interface is also typically
believed to be incompatible with a kicked-back-on-the-couch experience.
The potential demand for a solution, when added to the open-development
environment of the PC and the reach of Valve’s Steam service, have
encouraged many developers to begin creating these devices, most of
which under Valve's plan for Steam Machines.
We’ve had a hardware complete version of Alienware’s new Alpha
in the office recently and have spent some time with it in advance of
its release later this year. The system was originally positioned as the
leader of the pack for Valve's Steam Box vision but, when Valve pushed its proprietary OS and controller to 2015, Alienware created its own Windows 8.1 version that will be released later this year. The base system, which retails for $549 and comes with a $100 Dell gift card, includes an i3 2.9GHz processor, 4GB of RAM,
and a custom GPU that uses the GTX 860M with 2GB of GDDR5 video memory.
In terms of connections, it has two USB2 ports on the front, another
USB2 port on the bottom, and two USB3 ports on the back. On the wireless
side, the system is compatible with the wireless Xbox 360 standard and
has an RJ45 GbE Ethernet adapter.
It also comes with an HDMI-out and an optical audio out, as well as an HDMI-in. The HDMI-in is 100% pass-thru and supports
4K resolution and 7.1 Audio. Switching between Alpha and TV signals is
supported via a controller without requiring a change in input on the TV
itself.
One of the purported benefits of the Alienware Alpha is that users
will have the option to boot into “console” mode. This mode is a
software shell that sits on top of the OS and allows for
controller-based access to your media as well as Steam Big Picture, the
Steam experience designed for TVs and game controllers. It also
automatically manages all software updates. (To be clear, the machine
does allow for more traditional keyboard and mouse inputs, so you can
still absolutely use it as you would any PC.) Our evaluation unit didn’t
come with this software shell, so we can’t comment on the actual
usability of it; we’ve been using the more traditional desktop mode.
To gauge the effectiveness of the base $549 model, we ran several
graphics tests for four recent games – Assassin’s Creed IV and Watch
Dogs on PS4, Middle-earth: Shadow of Mordor on Xbox One, and, to
represent the previous generation, Batman Arkham Origins on Xbox 360.
You can see the results of the graphics comparisons in the video below.
Each game was configured on the Alpha box using the settings that
best replicated those on the comparative platform - for example, in
Shadow of Mordor, we locked the framerate to 30 fps, which allowed for
higher-quality textures and smoother gameplay. We ran tests with the
framerate set to 24-62 FPS, resulting in a need for lower-resolution
textures in order to prevent video lag. Other titles, such as Watch
Dogs, did experience noticeable framerate dips even when running an
optimized configuration (though Watch Dogs on PC is somewhat notorious
for said issues on any hardware). Ultimately, though, when equalizing
the graphics settings between each platform, the results were visually
similar on both the Alienware Alpha and its console counterpart. If you
want a full 60 fps experience, you'll obviously be sacrificing some of
the quality of the image seen in the video above.
Of course, one of the obvious advantages Alienware is pushing for the
Alienware Alpha is that it can be upgraded with new components. The
base i3, 4GB model retails for $549 but Alpha users who want a little
bit more can purchase an 8GB version of the Alpha for $699. They can go
up to an i5 processor for $799, or splurge for the top of the line i7
model for $899. We have the parts to upgrade the box to the higher
priced model and will be running more tests once the software shell is
released.
True tinkerers will find other components they can upgrade as well.
The system includes 2x DDR3 SoDIMM sockets that will support up to 16GB
of RAM, as well as a wireless adapter that will accommodate an upgrade
to a 2x2 802.11ac Dual Band and Bluetooth 4.0. On the hard drive side,
the system has options for a 500GB, 1TB, and 2TB drives.
Perhaps more significantly for gamers who like to optimize their game
playing, the nature of the Steam market means that game compatibility,
modification, and resolution are all more flexible on the Alpha than on
the first-party consoles. That goes for peripherals as well as software,
so third party racing wheels, user mods, and 20-year-old games are all
relatively in-bounds for the new system, at least when compared to the
console development environment.
We’ll have more on the Alienware Alpha in the coming days, including a
look at the software shell that will be included in the final retail
version, as well as an exploration of the impact and ease of upgrades.
1 comments:
are Alpha Review. Posted by pegangkamera at 5:28 PM on Thursday, December 4, 2014. For all its advantages, PC gaming has always been hampered ... alienwarealpha.blogspot.de
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